Passive abilities
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Doubleshot
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Allows you to fire 2 shells per shot.
+140% to gun dispersion.
+80% to aiming time.
-
Cost: 400
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Chain Lightning I
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Causes damage to 3 enemies in turn within a range of 60 m.
+25%/+15%/+10% of damage per shot.
Activated only upon penetrating enemy armor.
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Cost: 200
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Chain Lightning II
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Causes damage to 3 enemies in turn within a range of 70 m.
+45%/+35%/+25% of damage per shot.
Activated only upon penetrating enemy armor.
-
Cost: 400
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Last Gasp
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When receiving fatal damage, your tank is left with 1 HP remaining instead of being destroyed. Does not take effect in case of an ammo rack explosion.
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Cost: 100
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Supernatural Power I
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+110% to engine power.
+10 km/h to top speed.
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Cost: 100
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Supernatural Power II
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+210% to engine power.
+20 km/h to top speed.
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Cost: 200
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Sixth Sense
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Allows you to see the reload bar above enemy vehicles.
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Cost: 100
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Inferno
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When fired at any object, the shell explodes and causes splash damage to all enemies within a range of 25 m.
+30% of your tank's maximum HP to damage.
-
Cost: 400
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Jagged Shells I
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+20% to damage for one shot.
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Cost: 100
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Jagged Shells II
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+40% to damage for one shot.
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Cost: 200
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Rapid Fire I
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-20% to gun reload time.
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Cost: 100
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Rapid Fire II
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-35% to gun reload time.
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Cost: 200
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Wolf Strike I
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+60% to damage caused to an enemy vehicle by ramming.
-35% to damage from enemy ramming.
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Cost: 100
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Wolf Strike II
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+110% to damage caused to an enemy vehicle by ramming.
-65% to damage from enemy ramming.
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Cost: 200
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Phantom
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The light bulb appears immediately. When leaving the spotting range, your tank becomes invisible.
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Cost: 100
Active abilities
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Time Jump
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When activated, Time Jump takes your tank 4 seconds into the past to the same position, state, and with the same amount of HP it had.
Time Jump does not take effect if your tank is destroyed.
This ability is already installed and can neither be sold nor changed. All other abilities can be obtained only in battle.
- XM48 Patton
- XM60
- XT-62A
- XFV4202
- X121B
- IXM46 Patton
- IXE 50
- IXCenturion 7/1
- IXWZ-120
- IXAMX 30 1er prot.
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-
- VIIIT69
- VIIIT95E2
- VIIIT26E4
- VIIIT-54 mod. 1
- VIIIT-44-100
- VIIIPanzer 58
- VIIICenturion I
- VIIISTA-1
- VIIIType 59
- VIIIT-34-3
- VIIILorraine 40 t
- VIIIAMX CDC
- VIIIFCM 50 t
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- VIIT20
- VIIT23E3
- VIIT-43
- VIIKV-13
- VIIPanther/M10
- VIIComet
- VIIChi-Ri
- VIIEdelweiss
- VIIHafen
- VIIDracula
- VIFury
- VILoza's Sherman
- VIT-34-85 Victory
- VIVK 30.01 P
- VIVK 30.01 D
- VICromwell B
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- VIType 58
-
- VM4
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- VM4A2E4
- VT-34
- VMatilda IV
- VKrupp-38(D)
- VT-25
- VPz. IV hydr.
- VSherman V
- VChi-Nu Kai
- VPz. IV Anko SP
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- VScavenger
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Dust Devil
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Aim at an enemy tank and activate the ability. Dust Devil instantly turns the enemy tank in a random direction.
This ability is already installed and can neither be sold nor changed. All other abilities can be obtained only in battle.
- XT110E5
- XT95E6
- XIS-4
- XE 50 M
- XMaus
- XE 100
- XVK 72.01 K
- XVK 90.01 (P)
- XChieftain Mk.6
- XWZ-121
- IXM103
- IXST-I
- IXMäuschen
- IXKpfPz 70
- IXAMX 50 120
- VIIIT32
- VIIIT34
- VIIIChrysler K
- VIIIM6A2E1 EXP
- VIIIT34 (1776)
- VIIIIS-3
- VIIIKV-4
- VIIIObj. 252U
- VIIIKV-5
- VIIITiger II
- VIIIVK 100.01 (P)
- VIIIVK 168.01 (P)
- VIIIFerdinand
- VIIICaernarvon
- VIIIT-34-2
- VIIIWZ-111
- VIII112 Glacial
- VIIT49 A
- VIIT29
- VIIM6A2E1
- VIIT28 HTC
- VIITankenstein
- VIIFV201 (A45)
- VIIIS-2
- VIINameless
- VIILupus
- VIIVulcan
- VIILycan
- VIISmasher
- VIM4A3E2
- VIKV-1S
- VIKV-2
- VITiger 131
- VIChurchill VII
- VIChurchill Mk. VI
- VITOG II*
- VKV-220 T
- VPz. V/IV
- VVK 30.01 H
- VChurchill I
- VExcelsior
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Play Dead
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When activated, Play Dead makes your tank look destroyed. The effect lasts while moving, firing, and rotating the turret. Play Dead ends when your tank is hit. The first enemy shot does not reduce your tank's HP.
This ability is already installed and can neither be sold nor changed. All other abilities can be obtained only in battle.
- XT57 Heavy
- XIS-7
- XFV215b
- XWZ-113
- XAMX 50 B
- IXIS-8
- IXK-91
- IXVK 45.02 B
- IXE 75
- IXConqueror
- IXWZ-111 1-4
- VIIIT26E5
- VIIIT28 Defender
- VIIIIS-6
- VIIIIS-5
- VIIIIS-2Sh
- VIIIIS-3 Defender
- VIIIIS-6 Fearless
- VIIIVK 45.02 A
- VIIILöwe
- VIIIE 75 TS
- VIIIChieftain
- VIIIWZ-110
- VIIIWZ-112-2
- VIIIAMX 50 100
- VIIIAMX M4 49
- VIIIS
- VIIKV-3
- VIIIS-2 (1945)
- VIITiger I
- VIITiger (P)
- VIIVK 45.03
- VIIBlack Prince
- VIIAMX M4 45
- VIIPredator UM
- VIIGravedigger
- VIM6
- VIT-150
- VIVK 36.01 H
- VIKuro Mori Mine
- VIARL 44
- VT1 Heavy
- VT14
- VKV-1
- VChurchill III
- VBDR G1 B
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Blood Trail
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Aim at an enemy tank and activate the ability. For 10 seconds, the enemy tank will lose HP while moving.
-10% from the maximum HP every 10 m.
This ability is already installed and can neither be sold nor changed. All other abilities can be obtained only in battle.
- XT110E4
- XT110E3
- XJg.Pz. E 100
- XFV215b 183
- XFV217 Badger
- XFoch 155
- IXT30
- IXT95
- IXJagdtiger
- IXWZ-111G FT
- IXFoch
- VIIIT28 Prot.
- VIIIISU-152
- VIIIISU-130
- VIIIJPanther II
- VIIIJgTig.8,8 cm
- VIIIJgTig.8,8 cm (2015)
- VIIIWZ-111-1G FT
- VIIT25 AT
- VIIT25/2
- VIISU-100M1
- VIISU-122-44
- VIIJPanther
- VIIAT 7
- VIIAT 15A
- VIIVindicator UM
- VIJackson
- VISU-100Y
- VIJg.Pz. IV
- VINashorn
- VIAT 8
- VIChurchill GC
- VWolverine
- VT67
- VSU-85
- VPz.Sfl. IVc
- VAT 2
- VNightmare
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Shadow
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When activated, Shadow makes your tank invisible to the enemy and increases its speed. The effect ends upon firing or receiving damage.
+300% to engine power.
+30 km/h to top speed.
This ability is already installed and can neither be sold nor changed. All other abilities can be obtained only in battle.
- XObj. 140
- XT-22 medium
- XLeopard 1
- XGrille 15
- XSTB-1
- XB-C 25 t
- XAMX 30 B
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- IXT54E1
- IXT-54
- IXLeopard PT A
- IXType 61
- IXB-C 25 t AP
- VIIIT49
- VIIIPershing
- VIIIT-54 ltwt.
- VIIIT-44
- VIIIRu 251
- VIIIleKpz M 41 90 mm
- VIIIIndien-Pz.
- VIII59-Patton
- VIIIAMX 13 90
- VIIIM4A1 Rev.
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- VIIIO-47
- VIIT71
- VIIM41 Bulldog
- VIILTTB
- VIIT-34-85 Rudy
- VIISP I C
- VIIVK 30.02 D
- VIIType 62
- VIIT-34-1
- VIIAMX 13 75
- VIIAMX 13 57
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- VIIY5 ELC bis
- VIChaffee
- VIT37
- VIT21
- VIM4A3E8
- VIMT-25
- VIT-34-85
- VIVK 28.01
- VIVK 30.02 M
- VISherman Firefly
- VICromwell
- VIChi-To
- VIType 64
- VIAMX 12 t
- VIY5 Firefly
- VLeopard
- VPz. IV G
- VPz. III/IV
- VCrusader
- VMatilda BP
- VChi-Nu
- VType T-34
- VAMX ELC bis
- VY5 T-34
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Hunter's Mark
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Allows all allies to cause more damage to the enemy tank you aimed at when activating Hunter's Mark.
+60% to damage caused by all allies.
The player that applied Hunter's Mark is visible on the minimap while the ability is in effect.
The effect ends if the enemy tank affected by Hunter's Mark disappears from the minimap.
Only one Hunter's Mark can be used on a tank at a time.
This ability is already installed and can neither be sold nor changed. All other abilities can be obtained only in battle.
- XObj. 268
- XObj. 263
- XFV4005
- XWZ-113G FT
- IXObj. 704
- IXSU-122-54
- IXWT auf Pz. IV
- IXConway
- IXTortoise
- VIIIT28
- VIIISU-101
- VIIIPanther II
- VIIIPanther 8,8
- VIIIRhm.-B. WT
- VIIISkorpion G
- VIIIAT 15
- VIIICharioteer
- VIIIWZ-120-1 FT
- VIIIAMX AC 48
- VIISU-152
- VIIISU-122S
- VIIPanther
- VIISt. Emil
- VIIE 25
- VIIChallenger
- VIIT-34-2G FT
- VIIAMX AC 46
-
- VIIHelsing
-
- VIHellcat
- VISU-100
- VIPz. IV S.
- VIDicker Max
- VIWZ-131G FT
- VIARL V39
-
- VSU-85I
- VStuG III G
- VAngry Connor
- VS35 CA