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Nightmare — Tier V tank destroyer of Hybrid nation

Nightmare

V
Sell Price
  • 250

Parameters

Compare tank's parameters with others from:
570
HP
7 / 11
255.3m
View range
2 / 11
Firepower
Shell
1591
DPM
8 / 11
104
Penetration
11 / 11
280
Damage
1 / 11
150
Devices/crew damage
1 / 11
Burst damage
— / —
376
Velocity
11 / 11
%
Penetration loss over distance
— / —
Explosion radius
— / —
1421
DPM
5 / 11
120
Penetration
11 / 11
250
Damage
1 / 11
150
Devices/crew damage
1 / 11
Burst damage
— / —
495
Velocity
11 / 11
%
Penetration loss over distance
— / —
Explosion radius
— / —
2330
DPM
4 / 11
53
Penetration
1 / 11
410
Damage
1 / 11
150
Devices/crew damage
1 / 11
Burst damage
— / —
470
Velocity
11 / 11
%
Penetration loss over distance
— / —
1.91
Explosion radius
1 / 11
DPM
— / —
Penetration
— / —
Damage
— / —
Devices/crew damage
— / —
Burst damage
— / —
Velocity
— / —
%
Penetration loss over distance
— / —
Explosion radius
— / —
105.0
Caliber
1 / 11
5.68
Rate of fire
11 / 11
10.56
Reload time
11 / 11
Magazine reload time
— / —
/ / /
Time to load next shell
— / —
×
Magazine size
— / —
Time before next shell is ready
— / —
Gun handling
2.36
Base aim time
11 / 11
0.454
Dispersion
11 / 11
Dispersion factors
0.120
When moving
1 / 11
0.120
When rotating
2 / 11
0.120
When rotating turret
10 / 11
4.000
After shot
6 / 11
Gun angles
7°
Depression
4 / 11
20°
Elevation
5 / 11
11°/11°
Aiming arc (left / right)
9 / 11
47.91
Turret traverse speed
1 / 11
Mobility
20.81
Weight
7 / 11
Speed
48
Forward
5 / 11
16
Backward
4 / 11
Effective Power / Weight ratio
18.23
On hard terrain
3 / 11
15.06
On medium terrain
3 / 11
11.55
On soft terrain
3 / 11
Traverse speed
47.91
On hard terrain
6 / 11
39.58
On medium terrain
5 / 11
30.34
On soft terrain
3 / 11
5.31m×3.38m×1.79m
Size
8 / 11
Concealment
42.40%
While still
1 / 11
8.00%
While moving
10 / 11
12.59%
Upon firing while still
4 / 11
2.38%
Upon firing while moving
10 / 11
Spotting distance by enemy with view range of 279m
181.9m
While still
260.7m
While moving
250.2m
Upon firing while still
273.6m
Upon firing while moving

Armor profile

Click or tap on the image to see 3D model
Primary armor
  • 164–205
  • 123–164
  • 82–123
  • 41–82
  • 0–41
Spaced armor
  • 184–230
  • 138–184
  • 92–138
  • 46–92
  • 0–46
Weak
Strong
Chances of getting penetrated from 100m distance by average tank of given type:
  • — less than 30%
  • — between 30% and 70%
  • — more than 70%

Armor performance

Based on tank position, enemy tank type and shells
In battle vs:
Head on
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
From the side
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
From the back
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
Historical Reference

The Nightmare used to be a simple StuG III that ferociously fought against the sinister Folio's creations until it was overwhelmed by its dark influence. The hunter's moon power changed the tank destroyer: it received a gun of insuperable power and strong side screens. As for its appearance... The presence of the Nightmare on the battlefield puts terror into the hearts of enemies and makes them run away in fear!