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10TP — Tier II European light tank

10TP

/II
Cost
  • 1 200
  • 210
Preceded by
Succeeded by

Parameters

Compare tank's parameters with others from:
330
HP
3 / 13
253.0m
View range
1 / 13
Firepower
Shell
750
DPM
2 / 13
56
Penetration
2 / 13
50
Damage
1 / 13
64
Devices/crew damage
1 / 13
Burst damage
— / —
782
Velocity
8 / 13
17.86%
Penetration loss over distance
8 / 13
Explosion radius
— / —
DPM
— / —
Penetration
— / —
Damage
— / —
Devices/crew damage
— / —
Burst damage
— / —
Velocity
— / —
%
Penetration loss over distance
— / —
Explosion radius
— / —
DPM
— / —
Penetration
— / —
Damage
— / —
Devices/crew damage
— / —
Burst damage
— / —
Velocity
— / —
%
Penetration loss over distance
— / —
Explosion radius
— / —
DPM
— / —
Penetration
— / —
Damage
— / —
Devices/crew damage
— / —
Burst damage
— / —
Velocity
— / —
%
Penetration loss over distance
— / —
Explosion radius
— / —
47.0
Caliber
1 / 13
15.00
Rate of fire
5 / 13
4.00
Reload time
2 / 8
Magazine reload time
— / —
Time to load next shell
— / —
Magazine size
— / —
Time before next shell is ready
— / —
Gun handling
1.15
Base aim time
5 / 13
0.384
Dispersion
5 / 13
Dispersion factors
0.140
When moving
1 / 13
0.180
When rotating
2 / 13
0.100
When rotating turret
5 / 13
3.500
After shot
7 / 13
Gun angles
12°
Depression
4 / 13
20°
Elevation
6 / 13
180°/180°
Aiming arc (left / right)
1 / 13
37.55
Turret traverse speed
8 / 13
Mobility
12.53
Weight
4 / 13
Speed
45
Forward
6 / 13
20
Backward
1 / 13
Effective Power / Weight ratio
20.75
On hard terrain
4 / 13
18.04
On medium terrain
5 / 13
13.56
On soft terrain
3 / 13
Traverse speed
52.37
On hard terrain
1 / 13
45.54
On medium terrain
1 / 13
34.23
On soft terrain
1 / 13
5.35m×1.75m×1.77m
Size
10 / 13
Concealment
31.00%
While still
2 / 13
31.00%
While moving
1 / 13
10.73%
Upon firing while still
3 / 13
10.73%
Upon firing while moving
2 / 13
Spotting distance by enemy with view range of 253m
190.1m
While still
190.1m
While moving
231.2m
Upon firing while still
231.2m
Upon firing while moving

Armor profile

Click or tap on the image to see 3D model
Primary armor
  • 64–80
  • 48–64
  • 32–48
  • 16–32
  • 0–16
Spaced armor
  • 64–80
  • 48–64
  • 32–48
  • 16–32
  • 0–16
Weak
Strong
Chances of getting penetrated from 100m distance by average tank of given type:
  • — less than 30%
  • — between 30% and 70%
  • — more than 70%

Armor performance

Based on tank position, enemy tank type and shells
In battle vs:
Head on
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
From the side
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
From the back
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP