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WarDuck — Tier I medium tank of Hybrid nation

WarDuck

I
Cost
  • 1

Parameters

Compare tank's parameters with others from:
300
HP
2 / 2
280.9m
View range
1 / 2
Firepower
Shell
DPM
— / —
Penetration
— / —
Damage
— / —
Devices/crew damage
— / —
Burst damage
— / —
Velocity
— / —
%
Penetration loss over distance
— / —
Explosion radius
— / —
DPM
— / —
Penetration
— / —
Damage
— / —
Devices/crew damage
— / —
Burst damage
— / —
Velocity
— / —
%
Penetration loss over distance
— / —
Explosion radius
— / —
443
DPM
— / —
45
Penetration
— / —
5
Damage
— / —
1
Devices/crew damage
— / —
50
Burst damage
— / —
300
Velocity
— / —
%
Penetration loss over distance
— / —
0.21
Explosion radius
— / —
DPM
— / —
Penetration
— / —
Damage
— / —
Devices/crew damage
— / —
Burst damage
— / —
Velocity
— / —
%
Penetration loss over distance
— / —
Explosion radius
— / —
30.0
Caliber
2 / 2
88.58
Rate of fire
1 / 2
Reload time
— / —
5.87
Magazine reload time
— / —
/ / /
Time to load next shell
— / —
1×10
Magazine size
— / —
0.10
Time before next shell is ready
— / —
Gun handling
1.17
Base aim time
1 / 2
0.489
Dispersion
2 / 2
Dispersion factors
0.060
When moving
1 / 2
0.060
When rotating
1 / 2
0.080
When rotating turret
1 / 2
1.000
After shot
1 / 2
Gun angles
10°
Depression
2 / 2
15°
Elevation
2 / 2
90°/90°
Aiming arc (left / right)
2 / 2
61.29
Turret traverse speed
1 / 2
Mobility
0.84
Weight
2 / 2
Speed
50
Forward
1 / 2
25
Backward
1 / 2
Effective Power / Weight ratio
37.11
On hard terrain
1 / 2
26.99
On medium terrain
1 / 2
19.79
On soft terrain
1 / 2
Traverse speed
45.97
On hard terrain
1 / 2
33.43
On medium terrain
2 / 2
24.52
On soft terrain
2 / 2
3.92m×2.97m×2.63m
Size
2 / 2
Concealment
38.00%
While still
1 / 2
33.00%
While moving
1 / 2
10.88%
Upon firing while still
1 / 2
9.75%
Upon firing while moving
1 / 2
Spotting distance by enemy with view range of 242m
169.0m
While still
178.6m
While moving
221.1m
Upon firing while still
223.3m
Upon firing while moving

Armor profile

Click or tap on the image to see 3D model
Primary armor
  • 64–80
  • 48–64
  • 32–48
  • 16–32
  • 0–16
Spaced armor
  • 64–80
  • 48–64
  • 32–48
  • 16–32
  • 0–16
Weak
Strong
Chances of getting penetrated from 100m distance by average tank of given type:
  • — less than 30%
  • — between 30% and 70%
  • — more than 70%

Armor performance

Based on tank position, enemy tank type and shells
In battle vs:
Head on
AP
APP
HE
HEP
AP
APP
HE
HEP
From the side
AP
APP
HE
HEP
AP
APP
HE
HEP
From the back
AP
APP
HE
HEP
AP
APP
HE
HEP