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Vickers Light — Tier X English light tank

Vickers Light

X

Parameters

Compare tank's parameters with others from:
1800
HP
1 / 3
302.0m
View range
1 / 3
Firepower
Shell
3416
DPM
1 / 3
245
Penetration
1 / 3
350
Damage
2 / 3
150
Devices/crew damage
2 / 3
Burst damage
— / —
1478
Velocity
1 / 3
3.27%
Penetration loss over distance
2 / 3
Explosion radius
— / —
2928
DPM
1 / 3
290
Penetration
3 / 3
300
Damage
2 / 3
150
Devices/crew damage
2 / 3
Burst damage
— / —
1173
Velocity
1 / 3
%
Penetration loss over distance
— / —
Explosion radius
— / —
4295
DPM
1 / 3
105
Penetration
1 / 3
440
Damage
2 / 3
150
Devices/crew damage
2 / 3
Burst damage
— / —
1173
Velocity
1 / 3
%
Penetration loss over distance
— / —
1.91
Explosion radius
2 / 3
DPM
— / —
Penetration
— / —
Damage
— / —
Devices/crew damage
— / —
Burst damage
— / —
Velocity
— / —
%
Penetration loss over distance
— / —
Explosion radius
— / —
105.0
Caliber
2 / 3
9.76
Rate of fire
2 / 3
6.15
Reload time
1 / 2
Magazine reload time
— / —
Time to load next shell
— / —
×
Magazine size
— / —
Time before next shell is ready
— / —
Gun handling
1.54
Base aim time
1 / 3
0.308
Dispersion
1 / 3
Dispersion factors
0.120
When moving
1 / 3
0.120
When rotating
1 / 3
0.080
When rotating turret
1 / 3
4.000
After shot
1 / 3
Gun angles
10°
Depression
1 / 3
20°
Elevation
1 / 3
180°/180°
Aiming arc (left / right)
1 / 3
48.60
Turret traverse speed
1 / 3
Mobility
32.26
Weight
1 / 3
Speed
65
Forward
1 / 3
23
Backward
1 / 3
Effective Power / Weight ratio
30.69
On hard terrain
3 / 3
25.11
On medium terrain
3 / 3
21.25
On soft terrain
2 / 3
Traverse speed
68.04
On hard terrain
2 / 3
55.67
On medium terrain
2 / 3
47.10
On soft terrain
1 / 3
6.48m×2.86m×2.53m
Size
3 / 3
Concealment
34.00%
While still
1 / 3
34.00%
While moving
1 / 3
9.98%
Upon firing while still
1 / 3
9.98%
Upon firing while moving
1 / 3
Spotting distance by enemy with view range of 282m
203.1m
While still
203.1m
While moving
258.9m
Upon firing while still
258.9m
Upon firing while moving

Armor profile

Click or tap on the image to see 3D model
Primary armor
  • 280–350
  • 210–280
  • 140–210
  • 70–140
  • 0–70
Spaced armor
  • 288–360
  • 216–288
  • 144–216
  • 72–144
  • 0–72
Weak
Strong
Chances of getting penetrated from 100m distance by average tank of given type:
  • — less than 30%
  • — between 30% and 70%
  • — more than 70%

Armor performance

Based on tank position, enemy tank type and shells
In battle vs:
Head on
AP
APP
HE
HEP
AP
APP
HE
HEP
From the side
AP
APP
HE
HEP
AP
APP
HE
HEP
From the back
AP
APP
HE
HEP
AP
APP
HE
HEP