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Spike — Tier V medium tank of Hybrid nation

Spike

V
Sell Price
  • 250

Parameters

Compare tank's parameters with others from:
650
HP
18 / 21
267.4m
View range
1 / 21
Firepower
Shell
1399
DPM
8 / 21
110
Penetration
8 / 21
160
Damage
2 / 21
105
Devices/crew damage
2 / 21
Burst damage
— / —
815
Velocity
7 / 21
13.64%
Penetration loss over distance
9 / 21
Explosion radius
— / —
1180
DPM
12 / 21
144
Penetration
17 / 21
135
Damage
9 / 21
105
Devices/crew damage
2 / 21
Burst damage
— / —
890
Velocity
14 / 21
13.89%
Penetration loss over distance
6 / 20
Explosion radius
— / —
1749
DPM
7 / 20
38
Penetration
2 / 20
200
Damage
2 / 20
105
Devices/crew damage
8 / 20
Burst damage
— / —
814
Velocity
6 / 20
%
Penetration loss over distance
— / —
1.06
Explosion radius
6 / 20
DPM
— / —
Penetration
— / —
Damage
— / —
Devices/crew damage
— / —
Burst damage
— / —
Velocity
— / —
%
Penetration loss over distance
— / —
Explosion radius
— / —
75.0
Caliber
5 / 21
8.74
Rate of fire
7 / 21
6.86
Reload time
7 / 21
Magazine reload time
— / —
Time to load next shell
— / —
×
Magazine size
— / —
Time before next shell is ready
— / —
Gun handling
1.61
Base aim time
1 / 21
0.359
Dispersion
8 / 21
Dispersion factors
0.160
When moving
15 / 21
0.160
When rotating
15 / 21
0.100
When rotating turret
14 / 21
3.500
After shot
1 / 21
Gun angles
15°
Depression
1 / 21
25°
Elevation
2 / 21
180°/180°
Aiming arc (left / right)
1 / 21
43.56
Turret traverse speed
10 / 21
Mobility
22.42
Weight
16 / 21
Speed
45
Forward
14 / 21
20
Backward
1 / 21
Effective Power / Weight ratio
18.83
On hard terrain
7 / 21
17.12
On medium terrain
5 / 21
11.08
On soft terrain
9 / 21
Traverse speed
35.93
On hard terrain
19 / 21
32.67
On medium terrain
18 / 21
21.14
On soft terrain
18 / 21
5.96m×2.33m×2.20m
Size
6 / 21
Concealment
22.50%
While still
17 / 21
17.60%
While moving
17 / 21
7.56%
Upon firing while still
18 / 21
6.42%
Upon firing while moving
18 / 21
Spotting distance by enemy with view range of 267m
218.2m
While still
228.8m
While moving
250.6m
Upon firing while still
253.1m
Upon firing while moving

Armor profile

Click or tap on the image to see 3D model
Primary armor
  • 164–205
  • 123–164
  • 82–123
  • 41–82
  • 0–41
Spaced armor
  • 184–230
  • 138–184
  • 92–138
  • 46–92
  • 0–46
Weak
Strong
Chances of getting penetrated from 100m distance by average tank of given type:
  • — less than 30%
  • — between 30% and 70%
  • — more than 70%

Armor performance

Based on tank position, enemy tank type and shells
In battle vs:
Head on
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
From the side
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
From the back
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
Historical Reference

Created by the engineers of Rock City, the Spike fearlessly rolls along the roads of the Wasteland in search of another battle. This versatile medium tank hides the steel heart of the Strv m/42 beneath its intimidating exterior.