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Spike — Tier V medium tank of Hybrid nation

Spike

V
Sell Price
  • 250

Parameters

Compare tank's parameters with others from:
650
HP
22 / 24
267.4m
View range
1 / 24
Firepower
Shell
1399
DPM
10 / 24
110
Penetration
8 / 24
160
Damage
4 / 24
105
Devices/crew damage
4 / 24
Burst damage
— / —
815
Velocity
9 / 24
13.64%
Penetration loss over distance
11 / 23
Explosion radius
— / —
1180
DPM
14 / 24
144
Penetration
18 / 24
135
Damage
11 / 24
105
Devices/crew damage
4 / 24
Burst damage
— / —
890
Velocity
14 / 24
13.89%
Penetration loss over distance
6 / 20
Explosion radius
— / —
1749
DPM
9 / 23
38
Penetration
5 / 23
200
Damage
4 / 23
105
Devices/crew damage
10 / 23
Burst damage
— / —
814
Velocity
7 / 23
%
Penetration loss over distance
— / —
1.06
Explosion radius
9 / 23
DPM
— / —
Penetration
— / —
Damage
— / —
Devices/crew damage
— / —
Burst damage
— / —
Velocity
— / —
%
Penetration loss over distance
— / —
Explosion radius
— / —
75.0
Caliber
8 / 24
8.74
Rate of fire
7 / 24
6.86
Reload time
7 / 24
Magazine reload time
— / —
/ / /
Time to load next shell
— / —
×
Magazine size
— / —
Time before next shell is ready
— / —
Gun handling
1.61
Base aim time
1 / 24
0.359
Dispersion
8 / 24
Dispersion factors
0.160
When moving
15 / 24
0.160
When rotating
15 / 24
0.100
When rotating turret
15 / 24
3.500
After shot
1 / 24
Gun angles
15°
Depression
1 / 24
25°
Elevation
2 / 24
180°/180°
Aiming arc (left / right)
1 / 24
43.56
Turret traverse speed
11 / 24
Mobility
22.42
Weight
19 / 24
Speed
45
Forward
16 / 24
20
Backward
1 / 24
Effective Power / Weight ratio
18.83
On hard terrain
8 / 24
17.12
On medium terrain
5 / 24
11.08
On soft terrain
11 / 24
Traverse speed
35.93
On hard terrain
24 / 24
32.67
On medium terrain
24 / 24
21.14
On soft terrain
23 / 24
5.96m×2.33m×2.20m
Size
6 / 24
Concealment
19.50%
While still
20 / 24
14.60%
While moving
20 / 24
4.56%
Upon firing while still
20 / 24
3.42%
Upon firing while moving
20 / 24
Spotting distance by enemy with view range of 279m
234.3m
While still
245.6m
While moving
268.6m
Upon firing while still
271.2m
Upon firing while moving

Armor profile

Click or tap on the image to see 3D model
Primary armor
  • 164–205
  • 123–164
  • 82–123
  • 41–82
  • 0–41
Spaced armor
  • 184–230
  • 138–184
  • 92–138
  • 46–92
  • 0–46
Weak
Strong
Chances of getting penetrated from 100m distance by average tank of given type:
  • — less than 30%
  • — between 30% and 70%
  • — more than 70%

Armor performance

Based on tank position, enemy tank type and shells
In battle vs:
Head on
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
From the side
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
From the back
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
Historical Reference

Created by the engineers of Rock City, the Spike fearlessly rolls along the roads of the Wasteland in search of another battle. This versatile medium tank hides the steel heart of the Strv m/42 beneath its intimidating exterior.