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Spike — Tier V medium tank of Hybrid nation

Spike

V
Sell Price
  • 250

Parameters

Compare tank's parameters with others from:
650
HP
20 / 22
267.4m
View range
1 / 22
Firepower
Shell
1399
DPM
9 / 22
110
Penetration
8 / 22
160
Damage
3 / 22
105
Devices/crew damage
3 / 22
Burst damage
— / —
815
Velocity
7 / 22
13.64%
Penetration loss over distance
10 / 22
Explosion radius
— / —
1180
DPM
13 / 22
144
Penetration
17 / 22
135
Damage
10 / 22
105
Devices/crew damage
3 / 22
Burst damage
— / —
890
Velocity
14 / 22
13.89%
Penetration loss over distance
6 / 20
Explosion radius
— / —
1749
DPM
8 / 21
38
Penetration
3 / 21
200
Damage
3 / 21
105
Devices/crew damage
9 / 21
Burst damage
— / —
814
Velocity
6 / 21
%
Penetration loss over distance
— / —
1.06
Explosion radius
7 / 21
DPM
— / —
Penetration
— / —
Damage
— / —
Devices/crew damage
— / —
Burst damage
— / —
Velocity
— / —
%
Penetration loss over distance
— / —
Explosion radius
— / —
75.0
Caliber
6 / 22
8.74
Rate of fire
7 / 22
6.86
Reload time
7 / 22
Magazine reload time
— / —
Time to load next shell
— / —
×
Magazine size
— / —
Time before next shell is ready
— / —
Gun handling
1.61
Base aim time
1 / 22
0.359
Dispersion
8 / 22
Dispersion factors
0.160
When moving
15 / 22
0.160
When rotating
15 / 22
0.100
When rotating turret
14 / 22
3.500
After shot
1 / 22
Gun angles
15°
Depression
1 / 22
25°
Elevation
2 / 22
180°/180°
Aiming arc (left / right)
1 / 22
43.56
Turret traverse speed
11 / 22
Mobility
22.42
Weight
17 / 22
Speed
45
Forward
15 / 22
20
Backward
1 / 22
Effective Power / Weight ratio
18.83
On hard terrain
8 / 22
17.12
On medium terrain
5 / 22
11.08
On soft terrain
11 / 22
Traverse speed
35.93
On hard terrain
21 / 22
32.67
On medium terrain
20 / 22
21.14
On soft terrain
20 / 22
5.96m×2.33m×2.20m
Size
6 / 22
Concealment
22.50%
While still
18 / 22
17.60%
While moving
18 / 22
7.56%
Upon firing while still
19 / 22
6.42%
Upon firing while moving
19 / 22
Spotting distance by enemy with view range of 279m
227.5m
While still
238.7m
While moving
261.7m
Upon firing while still
264.3m
Upon firing while moving

Armor profile

Click or tap on the image to see 3D model
Primary armor
  • 164–205
  • 123–164
  • 82–123
  • 41–82
  • 0–41
Spaced armor
  • 184–230
  • 138–184
  • 92–138
  • 46–92
  • 0–46
Weak
Strong
Chances of getting penetrated from 100m distance by average tank of given type:
  • — less than 30%
  • — between 30% and 70%
  • — more than 70%

Armor performance

Based on tank position, enemy tank type and shells
In battle vs:
Head on
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
From the side
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
From the back
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
Historical Reference

Created by the engineers of Rock City, the Spike fearlessly rolls along the roads of the Wasteland in search of another battle. This versatile medium tank hides the steel heart of the Strv m/42 beneath its intimidating exterior.