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Chi-To SPG — Tier VII Japanese tank destroyer

Chi-To SPG

VII
Cost
  • 1 345 000
  • 43 400
Preceded by
Succeeded by

Parameters

Compare tank's parameters with others from:
1050
HP
10 / 22
271.6m
View range
4 / 22
Firepower
Shell
2814
DPM
12 / 22
215
Penetration
5 / 22
310
Damage
8 / 22
150
Devices/crew damage
9 / 22
Burst damage
— / —
950
Velocity
7 / 22
9.30%
Penetration loss over distance
8 / 21
Explosion radius
— / —
2542
DPM
6 / 21
265
Penetration
2 / 21
280
Damage
7 / 21
150
Devices/crew damage
8 / 21
Burst damage
— / —
1000
Velocity
12 / 21
7.55%
Penetration loss over distance
6 / 13
Explosion radius
— / —
3631
DPM
12 / 22
60
Penetration
8 / 22
400
Damage
10 / 22
150
Devices/crew damage
8 / 22
Burst damage
— / —
950
Velocity
5 / 22
%
Penetration loss over distance
— / —
1.91
Explosion radius
8 / 22
DPM
— / —
Penetration
— / —
Damage
— / —
Devices/crew damage
— / —
Burst damage
— / —
Velocity
— / —
%
Penetration loss over distance
— / —
Explosion radius
— / —
105.0
Caliber
8 / 22
9.08
Rate of fire
10 / 22
6.61
Reload time
8 / 20
Magazine reload time
— / —
/ / /
Time to load next shell
— / —
×
Magazine size
— / —
Time before next shell is ready
— / —
Gun handling
1.72
Base aim time
10 / 22
0.317
Dispersion
5 / 22
Dispersion factors
0.180
When moving
2 / 22
0.180
When rotating
4 / 22
0.080
When rotating turret
1 / 22
4.000
After shot
13 / 22
Gun angles
10°
Depression
2 / 22
15°
Elevation
11 / 22
10°/10°
Aiming arc (left / right)
13 / 22
30.37
Turret traverse speed
14 / 22
Mobility
33.11
Weight
13 / 22
Speed
45
Forward
14 / 22
18
Backward
5 / 22
Effective Power / Weight ratio
14.19
On hard terrain
15 / 22
12.01
On medium terrain
14 / 22
9.76
On soft terrain
11 / 22
Traverse speed
42.08
On hard terrain
10 / 22
35.61
On medium terrain
9 / 22
28.93
On soft terrain
5 / 22
6.14m×2.80m×2.35m
Size
17 / 22
Concealment
25.70%
While still
18 / 22
20.30%
While moving
14 / 22
8.88%
Upon firing while still
19 / 22
7.67%
Upon firing while moving
16 / 22
Spotting distance by enemy with view range of 271m
214.2m
While still
226.1m
While moving
251.4m
Upon firing while still
254.1m
Upon firing while moving

Armor profile

Click or tap on the image to see 3D model
Primary armor
  • 224–280
  • 168–224
  • 112–168
  • 56–112
  • 0–56
Spaced armor
  • 224–280
  • 168–224
  • 112–168
  • 56–112
  • 0–56
Weak
Strong
Chances of getting penetrated from 100m distance by average tank of given type:
  • — less than 30%
  • — between 30% and 70%
  • — more than 70%

Armor performance

Based on tank position, enemy tank type and shells
In battle vs:
Head on
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
From the side
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
From the back
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
Historical Reference

The draft design of a tank destroyer based on the Type 4 Chi-To medium tank. This vehicle existed only in blueprints and never saw service.