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Lorraine 40 t
VIII
Configuration
Provisions
Equipment
Consumables
  • Cooldown: 90s
  • Cooldown: 75s
    Duration: 15s
Boosters
Parameters
Compare tank's parameters with others from:
1400
HP
7 / 20
296.3
View range
12 / 20
Firepower
Shell
1705
DPM
19 / 20
212
Penetration
3 / 20
225
Damage
7 / 20
122
Devices/crew damage
7 / 20
900
Burst damage
1 / 2
1000
Velocity
2 / 20
8.96%
Penetration loss over distance
6 / 20
Explosion radius
— / —
1440
DPM
19 / 20
259
Penetration
6 / 20
190
Damage
7 / 20
122
Devices/crew damage
7 / 20
760
Burst damage
1 / 2
1250
Velocity
2 / 20
11.97%
Penetration loss over distance
13 / 16
Explosion radius
— / —
2046
DPM
19 / 20
45
Penetration
7 / 20
270
Damage
7 / 20
122
Devices/crew damage
7 / 20
1080
Burst damage
1 / 2
1000
Velocity
2 / 20
%
Penetration loss over distance
— / —
1.46
Explosion radius
7 / 20
DPM
— / —
Penetration
— / —
Damage
— / —
Devices/crew damage
— / —
Burst damage
— / —
Velocity
— / —
%
Penetration loss over distance
— / —
Explosion radius
— / —
90.0
Caliber
7 / 20
7.58
Rate of fire
14 / 20
0.00
Reload time
— / —
22.67
Magazin reload time
2 / 2
4
Magazine size
1 / 2
3.00
Shell reload time
2 / 2
Gun handling
2.04
Base aim time
10 / 20
0.310
Dispersion
6 / 20
Dispersion factors
0.14
When moving
10 / 20
0.14
When rotating
10 / 20
0.10
When rotating turret
16 / 20
4.00
After shot
7 / 20
Gun angles
8°
Depression
11 / 20
9°
Elevation
20 / 20
180°/180°
Aiming arc (left / right)
1 / 20
49.64
Turret traverse speed
9 / 20
Mobility
39.75
Weight
8 / 20
Speed
60
Forward
1 / 20
23
Backward
1 / 20
Effective Power / Weight ratio
26.14
On hard terrain
2 / 20
23.52
On medium terrain
2 / 20
16.80
On soft terrain
2 / 20
Traverse speed
42.19
On hard terrain
20 / 20
37.97
On medium terrain
20 / 20
27.12
On soft terrain
20 / 20
6.97m×3.17m×1.88m
Size
15 / 20
Armor profile
Click or tap on the image to see 3D model
Primary armor
  • 240–300
  • 180–240
  • 120–180
  • 60–120
  • 0–60
Spaced armor
  • 288–360
  • 216–288
  • 144–216
  • 72–144
  • 0–72
Weak
Strong
Chances of getting penetrated from 100m distance by average tank of given type:
  • — less than 30%
  • — between 30% and 70%
  • — more than 70%
Armor performance
Based on tank position, enemy tank type and shells
In battle vs:
Head on
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
From the side
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
From the back
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
Score is a recommendation whether tank is suitable for given tactic:
  • Good— perfect fit
  • Average— can perform quite good
  • Not recommended— result is not guaranteed
Click on the score to get more information.
Tactics
Tank's sutability for commonly used tactics based on tank's top stats and compared to others in the battle. Personal expirience is not considered
In:
Peek-A-Boo Good Good
You hide behind a cover, fully reload your gun, pre-aim and sneak out just for a second to make one damaging shot. Before enemy realizes you are hidden again. Decent mobility and aiming stabilization and you surely can pull this one off.
Long range sniping Average Average
Hiding in the bush on the hill and shooting at enemies on the other side of the map. If you don't mind all the hate that comes with it then you just need good dispersion and penetration to make every shot count.
Front Line Not recommended Not recommended
Forget rocks, hills, buildings and all other cover. Make youself a cover for your teammates. Of course, this works only if you have very good armor and know how to use it or… well if you're already dead.
Circle Of Death Not recommended Not recommended
Drive behind slow tank destoyers and heavy tanks and keep circling around them to avoid being hit while making easy shots into the back of the enemy. Good traverse speed and acceleration is required.
Hit & Run Good Average
Hide in the bush, spot the enemy without being seen. Take a shot and start running. Fast. Repeat until no enemies left. Master this technique and there are many masteries coming your way.
1 vs 1 brawl Not recommended Not recommended
Who would win in 1 on 1 brawl depends on too many variables. Armor, guns, mobility, tanks sizes and many others. One thing for sure: without good DPM it's better to stay in the group or keep your distance.