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Comet
VII
Configuration
Provisions
Equipment
Crew mastery: 100 %
Modules
VI
VII
VI
VII
V
V
VI
VII
Consumables
  • Cooldown: 90s
  • Cooldown: 75s
    Duration: 15s
Boosters
Parameters
Compare tank's parameters with others from:
1200
HP
8 / 18
302.0
View Range
1 / 18
Firepower
Shell
2850
DPM
1 / 18
148
penetration
11 / 18
160
damage
13 / 18
105
devices/crew damage
13 / 18
burst damage
— / —
785
velocity
16 / 18
6.76%
penetration loss over distance
1 / 18
explosion radius
— / —
2405
DPM
1 / 18
208
penetration
8 / 18
135
damage
13 / 18
105
devices/crew damage
13 / 18
burst damage
— / —
981
velocity
15 / 18
10.10%
penetration loss over distance
6 / 18
explosion radius
— / —
3563
DPM
4 / 18
20
penetration
15 / 18
200
damage
13 / 18
105
devices/crew damage
13 / 18
burst damage
— / —
785
velocity
15 / 18
%
penetration loss over distance
— / —
1.09
explosion radius
13 / 18
DPM
— / —
penetration
— / —
damage
— / —
devices/crew damage
— / —
burst damage
— / —
velocity
— / —
%
penetration loss over distance
— / —
explosion radius
— / —
76.2
Caliber
13 / 18
17.81
Rate of Fire
1 / 18
3.37
Reload Time
1 / 17
0.00
Magazine Reload Time
— / —
Magazine Size
— / —
Shell Reload Time
— / —
Gun handling
2.08
Base Aim Time
5 / 18
0.308
Dispersion
3 / 18
Dispersion Factors
0.15
when moving
12 / 18
0.15
when rotating
12 / 18
0.08
when rotating turret
9 / 18
4.00
after shot
6 / 18
Gun angles
12°
depression
1 / 18
20°
elevation
8 / 18
180°/180°
Aiming Arc (left / right)
1 / 19
55.89
Turret Traverse Speed
4 / 18
Mobility
32.70
Weight
14 / 18
Speed
51.5
forward
12 / 18
18
backward
17 / 18
Effective Power / Weight Ratio
21.87
on hard terrain
5 / 18
19.88
on medium terrain
4 / 18
14.58
on soft terrain
4 / 18
Traverse Speed
52.98
on hard terrain
12 / 18
48.16
on medium terrain
6 / 18
35.32
on soft terrain
13 / 18
5.76m×2.47m×2.00m
Size
9 / 18
Armor profile
Click or tap on the image to see 3D model
Primary Armor
  • 224–280
  • 168–224
  • 112–168
  • 56–112
  • 0–56
Spaced Armor
  • 224–280
  • 168–224
  • 112–168
  • 56–112
  • 0–56
Weak
Strong
Chances of getting penetrated from 100m distance by average tank of given type:
  • — less than 30%
  • — between 30% and 70%
  • — more than 70%
Armor performance
Based on tank position, enemy tank type and shells
In battle vs:
Head On
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
From the side
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
From the back
AP
APP
HE
HEP
AP
APP
HE
HEP
AP
APP
HE
HEP
Score is a recommendation whether tank is suitable for given tactic:
  • Good— perfect fit
  • Average— can perform quite good
  • Not recommended— result is not guaranteed
Click on the score to get more information.
Tactics
Tank's sutability for commonly used tactics based on tank's top stats and compared to others in the battle
In:
Peek-A-Boo Good Good
You hide behind a cover, fully reload your gun, pre-aim and sneak out just for a second to make one damaging shot. Before enemy realizes you are hidden again. Decent mobility and aiming stabilization and you surely can pull this one off.
Long range sniping Average Not recommended
Hiding in the bush on the hill and shooting at enemies on the other side of the map. If you don't mind all the hate that comes with it then you just need good dispersion and penetration to make every shot count.
Front Line Not recommended Not recommended
Forget rocks, hills, buildings and all other cover. Make youself a cover for your teammates. Of course, this works only if you have very good armor and know how to use it or… well if you're already dead.
Circle Of Death Average Average
Drive behind slow tank destoyers and heavy tanks and keep circling around them to avoid being hit while making easy shots into the back of the enemy. Good traverse speed and acceleration is required.
Hit & Run Not recommended Average
Hide in the bush, spot the enemy without being seen. Take a shot and start running. Fast. Repeat until no enemies left. Master this technique and there are many masteries coming your way.
1 vs 1 Good Good
Who would win in 1 on 1 brawl depends on too many variables. Armor, guns, mobility, tanks sizes and many others. One thing for sure: without good DPM it's better to stay in the group or keep your distance.